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Nick Hughes
(1 month ago) From the brain of Experimental RPGing Inc. Traditionally RPGs involve 1 player having their own character. Sometimes campaigns allow players to run 2 characters but what about this... You have 1 character, but it's played by 4 players. It works like this...like the old American comedy Herman's Head. Each player represents a facet of that character: Your gung ho weapons type, the thinking puzzle box type, the dialogue interpersonal type and the rules lawyer. When stuff happens in the adventure, each player will be thinking how to resolve it and much like the agonising in real life over a decision; will you listen to your heart, your head or your gut instinct, then that will be represented by the 4 players for real. To resolve indecision, with each encounter 1 player takes it in turns to be the dominant facet and has the final say on what happens. Sometimes an adventure cries out for a solo hero, but how do you accomodate many players? Well, this variant solves the problem! |
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Gary Yam (1 month ago)
Reminds me of the Traveller porn film - "Three Belters, Two Bwaps, One Vacc-Suit, No Limits" |
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Russell Bannister (1 month ago)
Sound like a cool idea, I'd play this (the RPG not the zero-g porn movie). |

Dissociative Identity Disorder (DID) the RPG.